This video was shared by team @stringreveals and due to the involvement of many famous names the video got deleted by youtube so I have uploaded it on my portal..
This video has many pieces of evidence against the propaganda going on behind farmer protests.
so please watch the full video and like, share, post your comments below .!!!
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The NCSOFT self-developed titles were not really doing as well as it hoped or not really meeting NCSOFT’s expectations. So basically, there were a lot of discussions about revamping the Western business and restrategizing the company’s Western publishing business. So I was brought [on] to lead those initiatives. And I actually thought it was going to be a very good challenge for me, for my career, and also I thought it was going to be a BnS NEO Divine Gems very meaningful challenge to me, because NCSOFT is a very unique company.
That uniqueness comes from NCSOFT’s pedigree as one of the first-ever online game developers, launching Lineage in 1998, only a year after NCSOFT officially formed. Since then, the company has released incredibly popular and influential MMOs over the years, finding incredible success across Korea and in other Asian markets. However, it has always struggled to find a solid foothold here in the West, despite a dedicated following of hardcore players. This popularity, especially with Lineage, has helped NCSOFT boast over 200 million registered players across all of their games, with the vast bulk coming from the Lineage series.
It’s important to note that NC America is not handling the operations of ArenaNet or publishing Guild Wars 2 here in the West. That is still technically being handled by NCSOFT West, which is a separate entity from NC America (confused yet?). As far as the relationship between NC America and ArenaNet, JJ likens it to a “brother and sister” relationship.
Both of us are under NCSOFT and NCSOFT’s brand. And we’re the only two entities operating our buy Blade and Soul NEO Classic Divine Gems games in the West under NCSOFT. So I think for now, we are not publishing ArenaNet titles, but we are just now sharing some insights and information and ArenaNet is taking care of the Guild Wars franchise on their own.
The core of the growth, out of continuing the narrative, was the entirely new approach taken by the group at Blizzard when it came to the idea of Legendary Items. The doctrine was simple, Legendary Things in the form of weapons and gear should not just look cool but also make your character feel powerful. Noticeable fans that in many cases offered considerable lumps in the demon-melting abilities.Diablo IV Gold is set to carry on this trend, with the team at Blizzard working on implementing countless Legendary Items into the game. A philosophy that is built around the notion of power and individuality. "The team at Blizzard is currently working on implementing countless Legendary Items into the game."
"We want to make sure each Legendary has its own individuality," Diablo 4 Game Director Luis Barriga explains. "What we would like to prevent, entirely, was Diablo 4 where there were those Legendaries - largely left from vanilla - that did not have some added Legendary affixes. It can be something which's more useful to builds across all classes such as Stone of Jordan, or something very specific. "That is an example that changes an extremely specific Skill, and we could see it becoming a build-specific piece for your Barbarian class. But we'll have a combination."
It is here where we see how it will evolve and alter to suit the layout of Diablo 4 but also can view the loot philosophy of Diablo 4 proceed over. Items will not merely concentrate with affixes in Diablo 4 on class-specific skills like items, there is a sense of diversity driving the design. The Stone of Jordan in Diablo 4 adds Skill Points to all skills and the design staff is actively looking to avoid creating builds or ways to perform leave those choices up. Maybe the biggest difference compared to loot in Diablo 4, is the way the game will treat Set Things. The be all end all, by ensuring they're not.
"It was basically, you are going to pick among those four sets and that's it. We are making sure sets don't dominate in diablo 4 duriel mats." To accomplish this the team has a very simple solution, make sure Legendary Items are the option. With hundreds inserted to the game and refined and being designed, create diversity that is true which fosters player imagination and deciding how you may want to play.
Grinding Gear Games (GGG), the developers behind POE 2 Currency Orbs, are moving quickly to address key player feedback following the game's Early Access launch. Among the top concerns raised by the community is the perception that the game doesn't feel rewarding enough particularly in relation to loot drops. GGG has responded by outlining plans to enhance rewards, especially for rare monsters and endgame content. Here's a breakdown of the upcoming changes and what they mean for players.
GGG acknowledged in a recent forum post that the current reward system has left many players unsatisfied, stating:
"One of the major problems that players have been experiencing is feeling that the game is not rewarding enough. This is an area that we have to be very careful when adjusting because it's very hard to reduce drops if we increase them by too much."
The issue stems from several factors, including the lack of sufficient rewards from rare monsters and the disparity in drops for unique bosses. Rare monsters, especially those encountered in endgame areas, have modifiers that increase their difficulty. However, the loot they drop has often failed to justify the added challenge. Players have also reported frustration with "unlucky" drops, particularly when a unique boss provides meager rewards early in the game, significantly impacting progression.
The rarity bonus per rare mod will double, while the quantity bonus per rare mod will increase by 10%. Rare monsters in the endgame will have a higher chance of spawning with buy Path of Exile 2 Currency more modifiers, scaling rewards naturally as players progress through the campaign and into endgame content.